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Headless Man

Comic · Skateboarding · 12 French cities

The man who invented the skateboard.
The government called it “the devil's tool”
and the headsman cut it short…

Chapter zero · The sentence

A very long time ago

They took him for a sorcerer.

In the thirteenth century, Jean, the village carpenter, builds a plank on four wheels. The clergy calls it Satan's own tool, the crowd wants his head, the king takes it. He was only an inventor — and the real culprit, the sorcerer who stole the invention from him, watches him climb the scaffold.

Page: before the king, a monk points at the kneeling inventor and his skateboard. “We have found the heretic terrorising the people.”
I · The accusation
Read the dialogue
  1. The monk — “My lord, we have found the heathen who has been terrorising the people.”
  2. The king — “What on earth is that?”
  3. The monk — “The demon's tool.”
  4. The inventor — “I am innocent, my lord.”
  5. A guard — “Silence, peasant.”
  6. The monk — “This man is the son of Satan — behold the devil's tool!!”
  7. The king — “So you are the dreaded sorcerer… AAAHAAh…”
  8. The king — “Hello there… my queen!!”
  9. The inventor — “NO!! I am nothing but an inventor.”
Page: the king roars “You die by the axe at dawn. HEADSMAN!!!” In his cell, the inventor receives a parchment from the sorcerer.
II · The sentence
Read the dialogue
  1. The king — “INVENTOR!!? How dare you defy my authority, you filthy dog? You shall die by the axe at dawn. HEADSMAN!!!”
  2. The guard — “Your wish is my command, my lord.”
  3. “DING!!”
  4. The inventor — “HUMMM??!”
  5. The parchment — “My dear neighbour, I am the famous SORCERER everyone is hunting. I owe you my life, for I stole your invention to make my escape. I am still at your side, and tonight I shall slip in…”
  6. The parchment — “…and I shall trick……”
Page: the sorcerer promises to slip past the guards and leave the inventor a chance to find his head. The crowd shouts “Kill him!”
III · The bargain
Read the dialogue
  1. The sorcerer — “…I shall slip past the guards and make my way to the gallows.”
  2. The sorcerer — “…I shall then leave you a chance to escape into the underworld and find your head.”
  3. The sorcerer — “I shall go back where I came from, and we shall be even for good.”
  4. The sorcerer — “I have no other way than to let you pass for me. Forgive me!”
  5. The crowd — “Kill him!!”
Page: the axe falls. The head rolls away and vanishes into a blue and green spiral.
IV · The axe
Read the dialogue
  1. A villager — “Go on!! This is your day of glory!”
  2. The crowd — “BOOOO!!!”
  3. The monk — “This demon, my brothers, has sown chaos in our lives…”
  4. The monk — “…you spread unrest among us, and for that we shall punish you…”
  5. “SHLAKKK…”
  6. The head — “… ???!! … What is happening?”
  7. The monk — “…HNNG…GRRR… CATCH HIS HEAD, WE NEED IT OR WE SHALL BE CUUURSED……”
  8. The head — “AAAHHH… WHAT IS HAPPENING?? HEADSMAN, HELP ME, QUICK!!”

The head leaves the shoulders — and time cracks open.

“Walk the spectrum of time and find your head across the centuries; only it can bring you back among us, my friend.”

“The headsman is after your head too — he wants your soul. He may well put you on the right track: watch for the clues he leaves behind, and you'll crack the code.”

— The sorcerer, last page of the prologue
Page: at the top, the man and his board tumble into a blue and green spiral; below, the headless body shoots down a green tunnel; between the two, the sorcerer's words.
V · The gate
Parchment: “200 écus Reward — We look for owner of this devil's creation”, with a drawing of a skateboard and a red wax seal.
The wanted notice · 200 crowns

Centuries later

The characters

Who's chasing whom.

Four figures, as Lionel drew them for his character sheets.

The headless man on his board: lime-green T-shirt, grey jeans, turquoise trainers, and nothing above the shoulders.

Jean · aka Headlessman

The headless man

The hero. The village carpenter who invented the skateboard and paid for it with his head. Out of the Middle Ages, he tears through the streets and districts of French cities to get it back. The corridors of time left him a gift: he hardly ever falls.

The headsman: brown hood, leather apron, arms folded, his axe at his side.

The one you're hunting

The headsman

He's come from the past too: he wants the head, to bring it back to his master. He hides once in every city — find him and you pick up the letter that leads to the code.

The mad priest in a sackcloth robe and yellow rosary, pointing an accusing finger.

The one who condemned him

The mad priest

He's the one who handed the inventor over to the axe. Now he sends the headsman down the corridors of time, all the way into the modern world, to fetch the head.

The lost head, upside down, with a grey pigeon perched on it.

What's at stake

The head

Hidden in one of the twelve cities. Find all twelve headsmen and the code tells you exactly where.

How it works

Twelve cities. One headsman. One head.

Along the way, the headless man walks twelve French cities and crosses all ten districts of each. The sequences come out in no particular order, linked to one another by teleport gates. Each volume can be walked like a guidebook: stations, squares, bridges and landmarks — places you know.

0 French cities
0 Districts per city
0 Sequences drawn by hand

Find the headsman

He shows up only once per city, hidden somewhere in one of the ten sequences. Your job is to flush him out.

Pick up the clue

Wherever he stands, he leaves something behind. One more clue towards the head, right where he's hiding.

Crack the code

Twelve cities, twelve clues. Put end to end, they lead to the headless man's head.

The twelve cities

  1. Clermont-Ferrand
  2. Aurillac
  3. Paris
  4. Montpellier
  5. Lyon
  6. Marseille
  7. Bordeaux
  8. Strasbourg
  9. La Rochelle
  10. Lille
  11. Toulouse
  12. Nantes

The city's number opens the code printed at the foot of every page: 5.1 K means Lyon, page 1, letter K. On the page where the headsman hides, that letter is a clue.

Drawn banner: a headless man plus a skateboard, an eye, then the headsman multiplied by twelve — one per city — and finally a map of France with the head marked on it. “Find the executioner! Find the head!”
The rule, exactly as Lionel gives it to readers

The route

One page, one crossing.

These pages aren't read panel by panel. The character crosses the scene move by move, broken down like a motion study: your eye follows the line the way it would follow a skater across a plaza.

Preview

Page: inside Part-Dieu station, the headless man pours down the stairs and rails in some sixty successive positions, all the way to the tram platform. Above, a mural shows two businessmen shaking hands.

Somewhere in this city, the headsman is waiting.

Lyon Part-Dieu station

Lyon · Greater Lyon

5.1 K

Preview

Page: the headless man comes down the Trocadéro steps, then rides one leg of the Eiffel Tower like a ramp, past the crowd packed on the esplanade. Black-and-white line work, the character in colour.

Ten districts per city. One single appearance.

Trocadéro / Eiffel Tower

Paris · page 7

3.7 S

Preview

Page: between the glass towers of La Défense, the headless man links stairs, ramps and railings, above a graffiti-covered wall where passers-by have sat down. Black-and-white line work, the character in colour.

The sequences come out in no order.

La Défense

Paris · page 13

3.13 L

Preview

Page: in front of the Royat thermal baths and its bandstand, the headless man rides down the great sloping roof then shoots off towards the playground.

He's after the headsman. The headsman is after his soul.

Royat thermal baths

Clermont-Ferrand · page 11

1.11 P

Preview

Opening page of the Montpellier volume: above the rooftops, a giant holiday-maker in flowery trunks, straw hat and camera round his neck sips through a straw next to the lettering “L'Homme sans tête — Montpellier”. Below, the headless man rides down a flight of steps by the blue tram, then speeds along a wrought-iron fence to the gate of a chapel where a nun is waiting.

Every city opens with its lettering.

Montpellier

Volume 4 · opening page

Preview

Page: on Place de la République in Lyon, the headless man speeds along the foot of the façades and the trees, between a carousel and the benches, beneath a lamp post where doves settle; at one window, a king watches him go by.

Twelve cities. Eleven still to open.

Place de la République

Lyon · page 15

5.15 B

Flip book no. 1

The workshop

All of it is made by hand.

Every position of the character is drawn separately. A single page can be sixty drawings lined up across one scene. The flip book is where the movement gets roughed out: a pad you thumb through to check that a line actually holds up.

Nothing generated

Every drawing on this site is Lionel Euphrasie's own hand. No illustration was produced, completed or retouched by artificial intelligence. It's drawing, one position after another.

See the original ink drawing →

The author

Lionel Euphrasie

Trained as an architect. Skater. Draughtsman.

What an architect learns to do — survey a place, cut a section through it, work out how a staircase, a ramp or a railing hold together — is exactly what you need to draw a whole square and send someone across it.

And what a skater sees in that same square — a line, a sequence, somewhere to put a wheel down — is what turns a survey into a trajectory. Headless Man was born where the two meet.

Lionel Euphrasie in a snowy forest, his skateboard under his arm.

Step into the workshop

Training
Architect
Work
L'Homme sans tête
Scope
120 sequences · 12 cities
Instagram
@_headlessman

The shop

Official merch.

Four families, some fifty pieces: the HLM logo and the comic's characters — to wear, to ride and to stick.

Cover of Headless Man : the headless skater leaps over a crossroads, chased by a gendarme, a panicked woman, a screaming man and the masked headsman swinging his axe.

The work

The comic

The prologue and the sequences published so far, back in order, with the record of letters and the code to crack. Two ways to get it — paper you can leaf through, or a file you can open right now.

Full title: La légende de l'homme sans tête (The Legend of the Headless Man), drawn and written by Lionel Euphrasie. On the title page of the first volume: “La mort est éternelle” — death is eternal.

The printed book Shipped

Printed and bound, shipped to your door. The format these pages were drawn for.

Soon

The PDF Download

Available the moment you've paid. Read it on screen, zoom in page by page.

Soon

Black T-shirt with the HLM logo in fluorescent green, printed large across the chest.

Clothing

T-shirts, hoodies, caps, beanies and socks.

24 pieces
A skater in a black hoodie, his black deck marked with a single HLM logo.

Boards

Decks and griptape — the object that started all of this.

4 pieces
Black towel, HLM crown embroidered in the corner.

Accessories

Bags, keyrings, pins, mugs and a towel.

13 pieces
White lighter, HLM logo laser-engraved on light lacquer.

Extras

Engraved lighters and sticker sheets.

5 pieces
See the official shop

See the whole shop Write to the author

Questions

Your questions

How do you read a page?

Left to right, like a tracking shot. The character doesn't appear once per panel: he's drawn in every one of his successive positions, laid out across a single scene. You follow the line with your eye, the way you'd follow a skater.

Why do the sequences come out in no order?

Because the headless man doesn't travel in a straight line: he goes through teleport gates that drop him anywhere in time and anywhere in France. The order they come out follows his jumps, not the map.

Where does the headsman hide?

He appears once per city, in one of the ten sequences. Wherever he stands, he leaves a clue. Twelve cities, twelve clues — and all twelve lead to the head.

How many sequences in total?

Twelve cities, ten districts each: 120 sequences. Every one drawn by hand.

Do I need to read French?

No. The city sequences are silent: not a single speech bubble, not one word. Only the prologue has dialogue — and on this page it comes with an English translation. They read anywhere in the world, and the comic exists in English too.

What age is it for?

It's a puzzle book, from age 7. And it reads twice: once to follow the headless man's line, then again for everything going on around him — the passers-by, the façades, the little scenes of city life.

How many volumes?

One per city: twelve volumes for France, 30 to 35 pages each, in pocket format (A5). Each sequence spreads across a double page, and every volume opens with the same prologue.

Where does the idea come from?

Twenty-odd years of drawing, and a childhood memory: the “Where's Wally?” books, which Lionel pored over page by page. The same pleasure of combing a scene with your eyes — with a headless skater to follow and a headsman to flush out.

Why does he hardly ever fall?

Because the trip through the corridors of time left him with powers: he hardly ever falls, and his tricks defy the laws of gravity. Enough to make him the best drawn skater in the world — in his author's opinion, at least.

Who is it for?

Skaters, who follow the line and recognise the tricks — right down to the “pop” of the board and the “ding” of the truck on a rail. Puzzle lovers, who want to be first to find the head. Collectors: each volume stands alone, in any order. And comic lovers, for the broken-down movement and the real places redrawn.

What comes after France?

The story is built to travel. After the twelve French cities, Lionel pictures twelve more volumes elsewhere — Japan, the United States, Spain…

Is artificial intelligence involved anywhere?

No. No drawing is generated, completed or retouched by AI. The line, the colour and the breakdown of the movement are entirely Lionel Euphrasie's own hand.

When does the shop open?

The first pieces are in the works. The easiest way to hear about it is to follow @_headlessman on Instagram, or the Facebook page.